With the release of Unreal Engine 5.6, the efficiency of digital human animation has reached a new pinnacle. However, seamlessly retargeting FBX motion libraries to MetaHuman characters remains a critical hurdle for many development teams. To help you master this workflow, we’ve produced this definitive hands-on video guide.
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This guide walks you through the process of retargeting FBX animations in Unreal Engine to a MetaHuman character. Follow these steps to quickly bring your UE animation files into MetaHuman and get them working seam
lessly. Master Retargeting in 6 Simple Steps:
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Step 1: Create IK Rig Assets
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Right-click in the Content Browser → Animation, and create 2 IK Rig assets (name them for future use).
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Step 2: Import T-Pose Skeleton
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Import the T-Pose source skeleton file.
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Step 3: Configure Source IK Rig
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Open the 1st IK Rig, assign the source (Mannequin) skeleton → Auto-Create
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Step 4: Setup MetaHuman IK Rig (Target)
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Open the 2nd IK Rig, and Auto-Create Retarget Chains for the MetaHuman skeleton.
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Step 5: Align Poses in the IK Retargeter
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Open the IK Retargeter, import the source/target skeletons, and align the T-Pose.
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Step 6: Execute & Verify Export
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Complete the retargeting process, then export and verify the animations.
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Best regards,
QuickMagic Team
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