*** NEW ***
- Added Challenge Mode: INFINITY DUNGEON CRAWL -
- Go to the Game play menu between games and navigate to CHALLENGE MODE
- Then select a character. You can bring your saved characters but
their progress is not saved at the end.
- You can continue until your party dies, or drain the ball.
- Each time you find a trap the challenge will kill one of your party
members. If it was your last one it will end the mode.
- When you start the challenge mode you will have 1 healing potion and
2 Lit shields.
- You can have up to 3 healing potions. When you are only making your
way down the hallways and the shots have orange arrows, the top vuk
past the spinner will be lit green. You can shoot it to consume one
of your potions and heal the whole party with a few hit points. Party
members that were at HP 0 can now have HP > 0 and be back in the
party.
- All treasure chests will give 2 potions. You can only have 3 max
though.
- Each time you go down to a new level you gain a new ball save, Shield
will be lit, and you will gain a healing potion if you are not at
your max.
- Treasure rooms will end the level and take you to the next level.
- Traps become more frequent as you go down.
- Going up in a level will not heal the party during challenge mode.
- Added a High Score To Date entry for Challenge mode.
- Added Belongings Looping rule. If you loop the left main loop, the first
one will give you torches, all the loops after that will spot one
belonging that you need to complete the next set.
- Added Choreography to collecting belongings: Backpack, Spikes, Torches,
Rope, Fishing Tackle, Magnifying Glass, Machete, and Tools.
- Added ??? buyable at Fizmos
- If you choose Question Mark you pay 333 Gold and get a random item
that Fizmo could sell you right then. There are 22 items:
3 BONUS MULTIPLIERS
START DOUBLE SCORING
SPOT DRAGON LETTER
SPELL DRAGON
BELONGINGS SET
LIGHT TREASURE CHEST
LIGHT DICE GAME
LIGHT DUNGEON CRAWL
LIGHT TAVERN BRAWL
3 HEALING POTIONS
ORANGE 3 2ND CHANCE
BLUE 3 2ND CHANCE
PURPLE 3 2ND CHANCE
WHITE 3 2ND CHANCE
LIGHT EXTRA BALL
10 PERCENT SCORE
10 GEMS
TRINKET
MAGIC ITEM ARMOR
MAGIC ITEM WEAPON
MAGIC ITEM RANGED WEAPON
RAGE
- You can now buy a set of Belongings from Fizmo for 75 GOLD. A set of
Belongings will increase your end of ball bonus and how many points you
are awarded just for making shots.
- If you are playing the Barbarian and you have already used your RAGE this
ball you can buy a new RAGE from FIZMO for 300 gold.
- Added Speed Runs -
- A Speed Run is how long it takes you to play a campaign with a
character from the very beginning.
- Speed Runs are attached to each Character. Each Character will have
their own speed run time.
- If your time is less than your best time your background will be
green.
- If your time is greater than your best time your background will be
red.
- If you want to start over you have to reset that character.
- Your Speed Run is not valid until you start from the
beginning, either from resetting your character or
completing the campaign.
- You have to play the whole Run on software version 1.0 or later.
- If your time is not valid it will have a gray background.
- Your Best Time will be universal regardless of the character used.
- The Insider Connect Dungeons & Dragons website will show you your
current speed run times for all your characters and your best time.
- The Opening Cutscene now plays in attract mode. The sound for it is
controlled by an adjustment that defaults to OFF. The cutscene will play
once every hour and 15 minutes.
- Unlocked characters can now replace party members when starting a new
character. Each one has a 50% chance of being replaced. Pre-existing
parties will not change.
- Cleric can be replaced by a Barbarian
- Rogue can be replaced by a Ranger
- Wizard can be replaced by a Bard
- Party members now grant small bonuses when their hitpoints are greater
than zero. These are much weaker than playing the character directly.
- Paladin grants one more ball drain during Dragon Multiball.
- Wizard increases shield time slightly.
- Rogue increases luck slightly at character creation.
- Cleric increases damage slightly against undead.
- Barbarian increases damage of melee attacks slightly.
- Ranger increases damage of ranged attacks slightly.
- Bard increases double scoring time slightly.
- Collecting Gems now eventually lights Extra Ball.
- Added various patches of new speech:
- Added rare speech to party members being knocked out.
- Added occasional speech to level up
- Added occasional speech to shield expiring
- Added occasional speech to special award
- Added speech to awarding an artifact.
- Added party speech that has a 40% chance to replace
the DM's speech at the start of encounters.
- Added README Notes so they are accessible from the first
page of the service menu. Just enter the service menu and
then push the action button. Also you can access the
README from the Utilities sub-menu.
*** FIXED ***
- Level 4 of the Dungeon Crawl said the wrong speech call.
- Fixed an issue that made the Shield lamp not be shown when it should have been.
- Fixed Dark Hold Bonus Round to always award the gold and XP as it should.
- Ball Save Trinkets will now add 3 seconds to ball saves each.
- Fixed Achievements: "Dragon Battles are cool!" and "To 20 and Beyond!".
They should now be achievable.
- Fixed The Dwarves (WHITE 1) attacking during the
starting cutscene. The Dwarves will attack early and
often if you have not saved Diego from Arabel, but
should not attack before the cutscene is complete.
- Attract mode lights will properly resume after cutscene gallery is
closed.
- In Rescue King Raddok, the dungeon can now be reactivated if it times out after defeating Balinor.
- The Up post now delays ball search in effort to stop unnecessary ball
search during cutscenes.
- Fixed cases where you could complete the campaign and the new campaign would not reset properly.
- Fixed an issue where Instructions would be wrong or not show up in
Abandoned Farm (BLUE 2).
- Improved the logic of Abandoned Farm (BLUE 2) so that monsters will
show which shots are lit as they should.
- If you were the Ranger and you had the Occulus Bow (the ranged weapon
artifact) you were not getting the benefit as you should. The 3 arrows
should move less as it ping pongs back and forth.
- The Stealth needed to sneak past the Guardian was easier than designed.
- Improved the logic at the end of the campaign regarding
whether the final mode should restart and whether the
player should be allowed to start one again.
- In Undermountain, ranged attacks can now be used to score Xanathar's
Hurry up.
- In Undermountain, Xanathar's hurry up had incorrect shots. The right
ramp, which is lit, does not award the hurry up. The center ramp, which
was not lit, did. This has been fixed and now the right ramp awards the
hurry up like it should.
- In Undermountain, ranged attacks now have a grace period when shooting
Xanathar. This makes it easier to hit Xanathar's shots with the ranged
weapon.
- In Undermountain, the display effect for Xanathar attacking now correctly
says "Xanathar steals the hurry up!" after failing the hurry up.
- Added Logic so that Ritual of the Chosen gives the same XP and other
awards as the other two ending wizard modes.
- Sometimes clearing a ONE SHOT during a character
selection would not clear it correctly.
- Sometimes during Dungeon Crawl the ball was not held
when you found the Stairs.
- Fixed the HP bars for the party during a fight.
- Shooting Treasure Chest during lit prompts will now do the correct
behavior.
- Fixed an issue where if you tilted while the ball was in the left eject
or the top vuk and you were playing Dungeon Crawl or The Challenge Mode, and you were being prompted to choose a direction, the game would not kick out the ball and would appear to have crashed.
- Removed Lissandra's THE GRAVEYARD AT DRAGONSPEAR CASTLE (Blue 3) success ending speech. It was only supposed to play during failure.
- In THE GRAVEYARD AT DRAGONSPEAR CASTLE (Blue 3), the Inner Loop would blink rapidly if there was a monster on it even if the monster wasn't
about to attack. This has been fixed.
- Double scoring's max time was incorrect leading to it being a bit
shorter than it should be.
- Fixed an issue where if you started a game and then logged in your stats
would not be calculated correctly.
- If you buy Double Scoring from Fizmo it will now start correctly.
- The Max level of Skill shot will start Double Scoring correctly.
- Replay's Lamp Effect has been cleaned up and now excludes important
lights like Extra Ball. This should improve readability during play.
- ACQUIRE LIFEBLOOD ARMOR's (White 3) intro was not playing speech as it
should.
- Fixed an issue where after finding the stairs in Dungeon Crawl the arrow
lights would not show up.
- Instant Info was not showing the initials correctly.
- Achievements will now show up correctly at the end of Instant Info
- (PREM/LE) The Dungeon will go back down when it should at the end of
The Battle of Gauntlgrym, or The Lich of Dragonspear Castle.
- Fixed an issue where if you found the invisible Sammaster in the left
eject at the same time as a Mimic was about to start the game would not
behave correctly.
- Fixed issues where the default Game Play Mode would not be correct if the game was set to Competitive play.
- Changed text in several places from ... TO RAISE DUNGEON to TO ADVANCE so it would be compatible with the PRO and PREMIUM / LE.
*** TWEAKED ***
- Wizards will no longer be allowed to buy ranged weapons from FIZMO.
- Wizards will no longer receive ranged weapons from Treasure chest.
- The Bard will not be able to use a Ranged weapon until they buy or find
one.
- Reduced the damage from most monsters a bit.
- Cleaned up Spectator spawning timer in White 2. Should no longer give
spawning speech at incorrect times.
- Going down stairs in Dungeon Crawl now tells you which level you are
descending down to.
- Maxed the number of healing potions you can have to 3.
- Extra Ball pop up description changed. Now specifies the right ramp.
- Changed the sorting order of the base stats of some of the characters to
be more like the 2014 players handbook.
- Moved the XP earned from Fizmo to the end so that you will not go up a
level in the middle.
- Changed how much damage the Ranger does with a ranged weapon. They now deal 3X damage instead of 2X. Also sped up how fast the rangers arrows move.
- In Competition Play you can now only play Dungeon Crawl once per ball.
- The ball will be held during the Unlocked Character, Trinket Award,
Award Artifact and Award Legendary Display Effects.
- Most of the items bought from FIZMO will go up 10% for the next time you
go to buy that same item in that game. The exceptions are Magic Items and Trinkets.
- Reduced how many points Gems give in Bonus.
- Reduced the number of potions from a treasure chest to 2 from 3.
- Increased the number of Gems from a treasure chest from 3 to 5.
- Made Double Scoring harder to start. A ball that goes down the lane will
not advance the rule unles the lane is lit. It will still restart the
timer if its already running.
*** MOVED TO SYSTEM 4.16 ***
Updated to nodeboard firmware/protocol v1.30.0
Added support for Graphical Service Menu Diagnostics LED Test to
take a LED Out of Service/Return to Service
Various behind the scenes improvements for correctness and performance.
** NOTE - HOW TO RESET ONE CHARACTER **
This will reset only ONE of your characters.
To access the GAME PLAY MENU and RESET ONE CHARACTER:
- 1 - While the game is connected and between games
- 2 - Hit the Action Button to enter the GAME PLAY MENU.
- 3 - Press the left flipper until you arrive at RESET ONE CHARACTER.
- 4 - Select it with the ACTION BUTTON.
- 5 - Scan your QR code and the game will load all your saved chracters.
- 6 - Use the flipper buttons to select the character you want to
reset and hit the ACTION BUTTON.
- 7 - The game will ask you if you are sure. If you are not sure
you can hit any flipper to back out.
** NOTE - HOW TO DELETE A TRINKET **
To access the GAME PLAY MENU and Delete a TRINKET:
- 1 - While the game is connected and between games
- 2 - Hit the Action Button to enter the GAME PLAY MENU.
- 3 - Press the left flipper until you arrive at DELETE TRINKET.
- 4 - Select it with the ACTION BUTTON.
- 5 - Scan your QR code to enter a prompt.
- 6 - Use flippers to change which Trinket you would like to delete.
- 7 - Hit the Action Button to select it and the game will ask you if you are
sure. If you are not sure you can hit any flipper to back out.
- 8 - If you change your mind about deleting a Trinket you can hold a flipper
button in to speed up the timer and end the prompt.
** NOTE - HOW TO SEE THE CUTSCENE GALLERY **
To access the GAME PLAY MENU and Get to the Cut scene Gallery:
- 1 - While between games.
- 2 - Hit the Action Button to enter the GAME PLAY MENU.
- 3 - Press the left flipper until you arrive at CUTSCENE GALLERY.
- 4 - Select it with the ACTION BUTTON.
- 5 - Use the flipper buttons to navigate to the cut scene you want to view.
- 6 - Hit the Action button to start the cut scene
- 7 - Hold both flipper buttons to end the mode.
** NOTE - HOW TO USE THE DJ MIXER **
To access the GAME PLAY MENU for DJ MIXER:
- 1 - On a non-location game and between games.
- 2 - Hit the Action Button to enter the GAME PLAY MENU.
- 3 - Press the left flipper until you arrive at DJ MIXER.
- 4 - Select it with the ACTION BUTTON.