I recommended the videogame Chants of Sennaar here last week, in which you climb a Babel-like tower and meet its various inhabitants. That reminded me of a book a friend loaned me a while back that was still sitting on my bedside table, so I cracked it open, and I’m glad I did. Senlin Ascends, by Josiah Bancroft, is a novel set in a world in which a mysterious Tower of Babel exists. The main character, a buttoned-up headmaster, travels to the Tower with his new wife for their honeymoon. Immediately, a series of events play out like a bad dream — he’s robbed, his wife goes missing, and he’s forced to make his own way up through the Tower’s tiers, or “ringdoms.” Along the way, he’s forced to abandon his prim, officious ways, get his hands dirty and live a little. Our poor hero has a really rough go of it, but the book’s dryly funny tone keeps you turning pages. It’s the first of a series (isn’t everything?), and I’m all in.
The arrival of this summer’s The Naked Gun on streaming this week — a movie we talked about on the show, and generally dug — reminded me of my youth as an annoying Frank Drebin originalist. Back then I turned up my nose at the Leslie Nielsen Naked Gun movies, because I found them sweaty try-hards compared to Police Squad!, the perfect jewel of a single-season, six-episode television series that inspired them. That original series is streaming on Netflix, but allow me to direct your attention to one brief monologue I committed to memory at age 14, from the series pilot, in which Drebin off-handedly comes out as queer. It was 1982, so yeah, it’s sort of played as a joke, but … not? I mean, Leslie Nielsen’s delivery is so unforced, so real, that it doesn’t come off as cheap or homophobic – just funny. (I’m still off-book on it, by the way. To this day, I revel in the winsome, vaguely distracted bitchiness that Nielsen infuses into his line-reading of “Sent a nice gift, never got a note.”)
The new board game The Lord of the Rings: Fate of the Fellowship is expensive, and very complicated, and has a lot of moving parts — but when it works, it’s hugely satisfying. It’s a co-operative, Pandemic Style game: You get your characters, assign them objectives, and work your way across Middle-earth, helping each other complete your missions. But! The hordes of Sauron and Saruman are always multiplying across the land. This is not a game to bust out near the end of a boozy game night — playing it requires serious time and attention, and you spend a lot more of each turn huddled with your fellow players, weighing your many(!) options, than you do actually moving your pieces around the dang board. For fans of the films, but maybe more so fans of the books, the mechanics just … click. (You engage in battle in one region to distract the Eye of Sauron so that Frodo and Sam can pass closer to Mount Doom without being seen, and your collective success is in part a function of how much Hope you’ve accrued — that kind of thing.) I’ve played it a few times so far, and lost a bunch, but when the dice and/or the cards come through for you, and your much-discussed strategy secures a victory, you feel like you saved the world. Because you kind of did.
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