Plus: DC is already planning two ‘Superman’ spinoffs.Plus: DC is already planning two ‘Superman’ spinoffs.
Inverse Daily
In an Inverse interview, James Gunn, David Corenswet, and Rachel Brosnahan talk about introducing the iconic character to a new generation.
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James Gunn Reveals Why ‘Superman’ Isn’t An Origin Story

How do you make a Superman movie in this day and age? When Superman first appeared in the pages of Action Comics, he was the first of his kind. That’s far from the case today, with James Gunn’s Superman premiering 47 years after Richard Donner’s beloved classic first brought the Man of Steel to the big screen, 12 years after Zack Snyder attempted to build a DC cinematic universe, and five years after audiences had grown tired of anything that had to do with superheroes. Unlike in 1938, when Superman was able to make an impression by simply lifting a car and leaping tall buildings in a single bound, 2025’s Superman — which has the formidable task of launching Gunn’s new DCU — has a lot more to prove.

So with so much riding on Superman, it would be smart for writer-director James Gunn to play it safe, right? Not quite.

Superman is basically a live-action comic book. It drops you in medias res into Superman’s story, three years after he made his debut (and three minutes after he lost his first fight). Already, Lex Luthor’s scheme to bring about Superman’s downfall is in motion. Already, Superman is facing a crossroads in his superhero career. And already, the world is teeming with superheroes. It’s a storytelling structure straight out of the comics — something that Gunn wanted Superman to reflect.

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‘Tony Hawk Pro Skater 3+4’ Isn’t The Definitive Version Of Our Dreams

Right as the extreme sport of skateboarding reached a zenith in popularity in the late ‘90s and early 2000s, Tony Hawk Pro Skater paralleled its real-life counterpart by becoming one of the most influential video game series ever. Even 18 years removed from its somber conclusion, we regularly see popular games like Mario Kart World and Riders Republic borrowing a thing or two from the simplistic risk/reward-style fun of Neversoft’s seminal series.

Five years after the success of 2020’s Tony Hawk Pro Skater 1+2, Activision is taking another stab at bringing back its successful legacy franchise once more. It may have taken five years too long, but there’s still reason to be very excited. While the first two games are incredible in their own right, Tony Hawk Pro Skater 3 closed the loop on the original, arcade-y format with the series' highest-rated entry, before turning it all on its head for Tony Hawk Pro Skater 4. And despite representing two divergent paths for what Tony Hawk games are, both games feature some of the best levels, best songs, and best overall vibes in the series.

While it's wonderful to see such an important series make its grand return once more, Tony Hawk Pro Skater 3+4 just has enough compromises to keep it from reaching the same legendary heights of the games it’s based on. The end product is still a lot of fun, especially for those who didn’t experience these games 23 years ago. And it’s clear developer Iron Galaxy understands the series enough to carry on Neversoft’s torch. But several of the cuts and changes are too deep to consider this a definitive version of the games I love.

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